Rules | Genting Poker Series | Genting Casino


General Concepts

1.   Floor People
Floor people are to consider the best interest of the game and fairness as the top priority in the decision-making process. Unusual circumstances can on occasion dictate that decisions in the interest of fairness take priority over the technical rules. The floor person’s decision is final.

2.   Official Language
The English-only rule will be enforced in the card room during the play of hands.

3. Official Terminology of Tournament Play
Official terms are simple, unmistakable, time-honoured declarations like: bet, raise, call, fold, check, all-in, pot (in pot limit only) and complete. Regional terms may also meet this standard. Also players must use gestures with caution when facing action: tapping the tables is a check.The use of non-standard language is at a player’s risk because it may result in a ruling other than what the player intended. It is the player’s responsibility to make their intentions clear.

4.   Communication
Any player answering a phone or any other electronic device at a poker table will be asked to move away from that table but will not be penalised. However persistent answering of any electronic devices at the table may result in the player being penalised at the discretion of the Tournament Director/Card Room Manager. All electronic devices may be asked to be removed if the Tournement Director/Card Room Manager feels that the device is interfering in any way with the smooth running of the game or slowing down play.

Seating Players; Breaking & Balancing Tables

5.   Random Seats
Tournament and satellite seats will be randomly assigned. A player who started the tournament in the wrong seat with the correct chip stack will be removed to the correct seat and take his current total chip stack with him.

6. Alternates, Late Registration & Re-Entries
Anybody entering the tournament after it has started, for instance, alternates, late registration and re-entries will NOT have to post a late entry penalty (i.e. small & big blinds). They will start with a full stack and will be randomly seated at any position and dealt in except between –the small blind and the button

7. Special Needs
Accommodations for players with special needs will be made when possible.

8.   Breaking Tables
Players going from a broken table to fill in seats assume the rights and responsibilities of the position. They can get the big blind, the small blind, or the button. The only place they cannot get a hand is between the small blind and the button.

 9.   Balancing Tables
In flop and mixed games when balancing tables, players will be moved from the big blind to the worst position, including taking a single big blind when available, even if that means the seat will have the big blind twice.  Worst position is never the small blind. The table from which a player is moved will be as specified by a predetermined procedure.  In stud-only games, players will be moved by position (the last seat to open up at the short table is the seat to be filled).  Play will halt on any table that is three or more players short.

10.  Number of Players at Final Table
Unless otherwise stated, in flop games, the final table will consist of nine/ ten (9/10) players.  In stud-type games, the final table will consist of nine (9) players.

Pots / Showdown

11.   Declarations
Cards speak.  Verbal declarations as to the content of a player’s hand are not binding; however, any player deliberately miscalling his or her hand may be penalized.

12.   Face Up for All-Ins
All cards will be turned face up once a player is all-in and all betting action is complete. No player who has either gone all-in or has called all betting action may muck his hand without tabling. All hands in both the main and sidepot(s) must be tabled and are live.

13.   Showdown Order
In a non-all-in showdown if cards are not spontaneously tabled or discarded the Tournament Director may enforce an order of show. The last aggressive player on the final betting round must table first. If there was no bet on the final betting round the player who would act first if it were a betting round must table first. A non all-in showdown is uncontested if all but one player mucks face down without tabling. The last player with live cards wins and is not required to show his cards

Last Man Standing -If after the last round of betting on the river, the action is heads up and the aggressor mucks his hand after being called, then the player who called does not need to show his hole cards to claim the pot, the aggressor cannot request to see the caller’s cards, as he has relinquished all rights to the pot by mucking he has also relinquished all rights to see the caller’s cards.
In stud, the player with the high board must show first. In razz, the lowest board shows first.

14. Playing the Board at Showdown
A player must show all hole cards when playing the board to get part of the pot.

15. Live Cards at Showdown
Discarding non-tabled cards face down does not automatically kill them: a player may change his mind and table his cards if they remain 100% identifiable. Cards are killed by the Dealer if they are pushed into the muck or touch the muck when being tabled by the player.

16. Betting Line
The betting line is a guide only for when folding your hand and any cards over this line are not to be construed as to be mucked. Said cards will remain in play until such time as they touch the muck.

17. Asking to see a Hand
A Player not still in possession of cards at showdown, or who has mucked their cards face down without tabling, loses any rights or privileges to ask to see any hand. If there was a river bet, any caller has an inalienable right to see the last agressor’s hand on request (the hand he paid to see) provided the caller retains or has tabled his cards. Tournament Director’s discretion governs all other requests such as to see the hand of another caller, or if there was no river bet.

 18 Killing a Winning Hand
Dealers cannot kill a winning hand that was tabled and was obviously the winning hand. Players are encouraged to assist in reading tabled hands if it appears that an error is about to be made.

19.   Awarding Odd Chips
The odd chip will go to the high hand. In flop games when there are two or more high hands or two or more low hands, the odd chip(s) will go to the left of the button. In stud games, the odd chip will go to the high card by suit. However, when hands have identical value (e.g., a wheel in Omaha/8) the pot will be split as evenly as possible.

20.   Side Pots
Each side pot will be split separately.

21.  Disputed Pots
The right to dispute a finished hand ends when a new hand begins. If a hand finishes going into a break the right to dispute ends 1 minute after the pot is awarded.

General Procedures

22.  New Hand & New Limits
When time has elapsed in a round and a new level is announced, either electronically or by a member of the tournament staff, the new level applies to the next hand. A hand begins with the first riffle. If an automatic shuffler is being used, the hand begins when the green button is pushed.

23.   Chip Race
When it is time to color-up chips, they will be raced off with a maximum of one chip going to any player. The chip race will always start in the No.1 seat. A player cannot be raced out of a tournament: a player who loses his or her remaining chip(s) in a chip race will be given one chip of the smallest denomination still in play. Players are encouraged to witness the chip race.

24. Chip Stacks kept Visible & Countable
Players are entitled to a reasonable estimation of an opponent’s chip count: thus chips should be kept in countable stacks. Players must keep their higher denomination chips visible and identifiable at all times. Tournament Directors will control the number & denomination of chips in play and may colour up at their discretion. Discretionary colour ups are to be announced. Live hands must be kept in plain view at all times.

25.   Deck Changes
Deck changes will be on the dealer push or level changes or as prescribed by the house. Players may not ask for deck changes.

26.   Re-buys
A player may not miss a hand. If a player announces the intent to rebuy before a new hand, that player is playing chips behind and is obligated to make the re-buy.

27.  Stack Surrender
A player may surrender his current chip stack during a tournament provided: • His/Her chip stack value is less than the original starting stack • His/Hersurrendered chip stack is removed from play • He/She informs the TD/Supervisor that he wishes to surrender his stack prior to the end of the re-entry period and before the clock starts for the next level • He/She pays the entry and registration fee The player will be re-entered into the competition as a new player and will be treated as such for all additional chip options.

28.   Calling for a Clock
Once a reasonable amount of time has passed and as soon as the clock is called for the floor will be called to the table. A player will be given a maximum of one minute to make a decision. If action has not been taken before time expires, there will be a 10-second countdown. If a player has not acted by the time the countdown is over, the player’s hand will be dead. A Dealer cannot call the clock. Any player may call for the clock whilst play is hand for hand.

29.   Rabbit Hunting
No rabbit hunting is allowed.  Rabbit hunting is revealing any of the cards “that would have come” if the hand had not ended.

Player Present / Eligible for Hand

30.   At Your Seat
A player must be at his or her seat before the first card has been dealt. A player must be at his/her seat to call time.

31.   Action Pending
Players with live hands (including players all-in or otherwise finished betting) must remain at the table until the showdown concludes. Leaving the table is incompatable with protecting your hand and following the action is subject to penalty.

Button / Blinds

32.   Dead Button
Tournament play will use a dead button.

33.   Dodging Blinds
A player who intentionally dodges any blind when moving from a broken table will incur a penalty.

34.   Button in Heads-up
In heads-up play, the small blind is on the button and acts first pre-flop and last on all subsequent betting rounds. The last card is dealt to the button. When beginning heads-up play, the button may need to be adjusted to ensure no player takes the big blind twice in a row.

Dealing Errors

35.   Misdeals
In stud-type games, if any of the player’s two down cards are exposed due to dealer error it is a misdeal. In flop games, misdeals include but are not necessarily limited to: • exposure of one of the first two cards • two or more exposed or boxed cards • first card dealt to the wrong seat • cards dealt to a seat that is not entitled to a hand • a seat entitled to a hand is dealt out • a card goes off the table If substantial action occurs a misdeal cannot be declared and the hand must proceed.

36.  Substantial Action
Substantial action is defined as either: • any two actions in turn, at least one of which must involve putting chips in the pot (i.e. any 2 actions except 2 checks or 2 folds) OR • any combination of three actions in turn (check, bet ,raise, call or fold)

37. Four Card Flop
If the flop has 4 rather than 3 cards, exposed or not, the floor will be called. The Dealer then scrambles the 4 cards face down, the floor randomly selects one as the next burn card and the other 3 cards are the flop

Board and burn cards are sometimes dealt prematurely by mistake, before action on the preceding round is finished. The following are general procedures for dealing with these situations:

• For a premature flop, the flop burncard is left in place as the burn. The premature flop board cards are returned to the deck stub and reshuffled. The flop is then re-dealt (without another burn card) from the newly shuffled stub.
• A premature turn card is put to the side. Another card is burnt, and the normal river card is used as the new turn card. After action on the turn, the premature turn card is placed back in the stub, the stub is reshuffled and a river card is dealt without an additional burn.
• A premature river card is placed back into the remaining stub, and the premature river burn card is left in place as the river burn card. Once action on the turn is completed, the stub is reshuffled and the river is dealt without a new burn card.
• For a premature card in stud, additional cards are dealt and placed to the side along with the premature card(s) to represent an entire round of cards for the remaining live players. Once action on the round is complete, the next street is burned and dealt as normal. Once the final street is reached, the premature and additional cards set to the side are placed back into the stub. The stub is re-shuffled then the final street is dealt.

38. Disordered Stub
When cards remain to be dealt on a hand and the stub is accidentally dropped and appears it may be disordered: 1) it is first preferable to try to reconstruct the original order of the stub if possible; 2) If not possible, try to create a new stub using only the stub cards (not the muck & prior burn cards). These should be scrambled, shuffled, cut, & play then proceeds with the new stub; 3) If when the stub is dropped it becomes mixed in with the muck & burncards, then scramble the stub, muck & burncards together, shuffle, and cut. Play then proceeds with the new stub.

Play: Bets & Raises

39.  Methods of Betting: Verbal and Chips
Bets are by verbal declaration and/or pushing out chips. If a player does both, whichever is first defines the bet. If simultaneous, a clear and reasonable verbal declaration takes precedence, otherwise the chips play. Verbal declarations may be general (“call”, “raise”), a specific amount only (“one thousand”) or both (“raise, one thousand”). For all betting rules, declaring a specific amount only is the same as silently pushing out an equal amount. Ex: Declaring “Two thousand” is the same as silently pushing out 2,000 in chips.

40. Acting in Turn
Players must act in turn. Action in turn (by declaration or pushing out chips) is binding and commits chips to the pot that must stay in the pot. Players must wait for clear bet amounts before acting.  E.G. No Limit Hold’em Player A says “raise” (but no amount), and Player B quickly folds. Player B should wait to act until Player A’s raise amount is clear.

41. Binding Declarations / Undercalls in Turn
General verbal declarations in turn (such as “Call” or “Raise”) commit a player to the full current action. See Illustration Addendum. A player undercalls by declaring or pushing out less than the call amount without first declaring “call”. An undercall is a mandatory full call if made in turn facing 1) any bet heads-up or 2) the opening bet on any round multi-way. In other situations, the Tournament Directors discretion applies. The posted Big Blind is the opening first round bet in blind games. All-in buttons greatly reduce undercall frequency (See Recommended Procedure 1). This rule addresses when a player must make a full call and when, at TDs discretion, he may forfeit the underbet and fold.

42. Action ‘Out of Turn’ (OOT)
Any action out of turn (check, call, or raise) is subject to penalty and is binding if action to the OOT player does not change.  A check, call or fold by the rightful player does not change action. If action changes, the OOT action is not binding; any OOT bet or raise is returned to the OOT player who has all options including: calling, raising, or folding. An OOT fold is binding. In Heads up Play the TD’s decision will supercede this rule. A player skipped by OOT action must defend his right to act. If there is reasonable time and the skipped player does not speak up before substantial action OOT occurs to his left, the OOT action is binding. The floor will rule on how to treat the skipped hand.

43. Methods of Calling
Standard and acceptable forms of calling include: A) saying “call”; B) pushing out chips equal to a call; C) silently pushing out an overchip; or D) silently pushing out multiple chips equal to a call under the multi-chip rule. Silently betting chip(s) relatively tiny to the bet (e.g.: blinds 2k-4k. Player A bets 50k, Player B then silently puts out one 1k chip) is non-standard, strongly discouraged, subject to penalty, and will be interpreted at the Tournament Directors discretion, including being ruled a full call..

44.  Methods of Raising
In no-limit or pot-limit, a raise must be made by (1) placing the full amount in the pot in one motion; or (2) verbally declaring the full amount prior to the initial placement of chips into the pot; or (3) verbally declaring “raise” prior to the placement of the amount to call into the pot and then completing the action with one additional motion. It is the player’s responsibility to make their intentions clear.

45. Raises
A raise must be at least the size of the largest previous bet or raise of the current betting round.  If a player puts in a raise of 50% or more of the previous bet but less than the minimum raise, he or she must make a full raise. The raise will be exactly the minimum raise allowed.

46. Re-opening the betting
In no-limit and pot limit, an all-in wager of less than a full raise does not reopen the betting to a player who has already acted and is not facing at least a full raise when the action returns to them. In limit, at least 50% of a full raise is required to re-open betting for players who have already acted.

47.  Oversized Chip
Anytime when facing a bet (or blind), placing a single oversized chip in the pot is a call if a raise is not first verbally declared. To raise with a single oversized chip, a declaration must be made before the chip hits the table surface. If a raise is declared (but not an amount), the raise is the maximum allowable for that chip. When not facing a bet, placing an oversized chip in the pot without declaration is a bet of the maximum for the chip.

48.  Multiple Chips Betting
When facing a bet, unless a raise is first declared, multiple same-denomination chips is a call if removing one chip leaves less than the call amount. Example of a call: pre flop, blinds 200-400: A raises to 1200 total (an 800 raise), B puts out two 1000 chips without declaring raise. This is just a call because removing one 1000 chip leaves less than the amount needed to call the 1200 bet. Placing chips of mixed denominations in the pot is governed by the 50% standard in Rule 47.

49. Number of Allowable Raises
There is no cap on the number of raises in no-limit and pot-limit play. In limit events there will be a limit to raises even when heads-up until the tournament is down to two players; the house limit will apply.

50. Accepted Action
Poker is a game of alert, continuous observation. It is the caller’s responsibility to determine the correct amount of an opponent’s bet before calling, regardless of what is stated by the dealer or players. If a caller requests a count but receives incorrect information from the dealer or players, then places that amount in the pot, the caller is assumed to accept the full correct action and is subject to the correct wager or all-in amount. As with all tournament situations, should this happen, the floor must be called straightaway and Rule 1 may apply at the TD’s discretion.

51. Pot Size & Pot Limit Bets
Players are entitled to be informed of the pot size in all games; however a Supervisor may bar a player from asking the pot size in a Limit or No Limit game if they feel this rule is being abused. A player declaring, “I bet the pot”, in a No Limit game means that on this first occasion and only on this occasion, the pot will be counted and the player will bet the size of the pot, the floor must be called and the player will be warned that, “I bet the pot” is not a normal term in a No Limit game.

52. String Bets and Raises
Dealers will be responsible for calling string bets and raises.

53. Non-Standard & Unclear Betting
Players use unofficial betting terms and gestures at their own risk. These may be interpreted to mean other than what the player intended. Also, whenever the size of a declared bet can have multiple meanings, it will be ruled as the lesser value. Example, “I bet five”, if it is unclear whether “five” means 500 or 5000, the bet stands at 500. See Rules 3 & 42.

54. Non-Standard Folds
Any time before the end of the last betting round of a hand, folding in turn when facing a check or folding out of turn are both binding folds and may be subject to a penalty.

55. Conditional Statements
Conditional statements regarding future action are non-standard and strongly discouraged; they may be binding and/or subject to penalty at the TD’s discretion. Example: “if – then” statements such as “If you bet, then I will raise”.

56. Count of Opponent’s Chip Stack
Players are entitled to a reasonable estimation of opponents’ chip stacks. A player may only request a more precise count if the action is on him and he faces an all-in bet. The all-in player is not required to count; on request the dealer or floor will count it. Accepted action applies.  The visible and countable chipstack rule greatly helps accuracy in counting(Rule 24).

Play: Other

57.   Chips in Transit
Players may not hold or transport tournament chips in any manner that takes them out of view. A player who does so will forfeit the chips and will face disqualification. The forfeited chips will be taken out of play.

58.   Accidentally Killed / Fouled Hands
Players must protect their own hands at all times. If a dealer kills a hand by mistake, or a hand is fouled, the player will have no redress and is not entitled to a refund of bets. If the player initiated a bet or raise and hasn’t been called, the uncalled bet or raise will be returned to the player.

59. Dead Hands in Stud
In stud poker, if a player picks up the upcards while facing action, the hand is dead.

Etiquette & Penalties

60.   No Disclosure
Players must protect other players in the tournament at all times. Therefore players, whether in the hand or not, must not:

    1.  Disclose contents of live or folded hands,
    2.  Advise or criticize play at any time,
    3.  Read a hand that hasn’t been tabled.
One-player-to-a-hand is in effect. Among other things, this rule prohibits showing a hand to or discussing strategy with another player, advisor, or spectator..

Tournament staff can assess a one-hand penalty, one-, two-, three-, or four-round penalties or disqualification. A player who is disqualified shall have his or her chips removed from play. Repeat infractions are subject to escalating penalties.

61.   Exposing Cards and Proper Folding
A player who exposes his cards with action pending may incur a penalty, but will not have a dead hand. The penalty will begin at the end of the hand. When folding, cards should be pushed forward low to the table, not deliberately exposed or tossed high (“helicoptered”).

62.   Ethical Play
Poker is an individual game. Soft play will result in penalties, which may include chip forfeiture and/or disqualification. Chip dumping and other forms of collusion will result in disqualification.

63.   Etiquette Violations
Repeat etiquette violations will result in penalties. Examples include but are not limited to: persistent delay of the game, unnecessarily touching other players’ cards or chips, repeatedly acting out of turn, betting out of reach of the dealer, abusive conduct, and excessive chatter.

64.  Warnings, Penalties, & Disqualification
A: Penalty options include verbal warnings, one or more “missed hands”, one or more “missed rounds”, and disqualification. Missed rounds are assessed as follows: the offender will miss one hand for every player (including themselves) at the table when the penalty is given multiplied by the number of penalty rounds. Repeat infractions are subject to escalating penalties. Players away from the table or on penalty may be anted or blinded out of a tournament. B: A penalty may be invoked if a player exposes any card with action pending, throws a card off the table, violates one-player-to-a-hand, or similar incidents occur. Penalties will be invoked for soft play, abuse, disruptive behavior, or cheating. C: A player on penalty must be away from the table. Cards are dealt to his seat, his blinds and antes are posted, and the hand is killed after each initial deal. D: Chips of a disqualified player shall be removed from play.


65. Card Room Magic
The Cardroom Magic software ‘chips in play’ count should not be used to make decisions during the game.  It is only an indicative figure and can be affected by such factors as, but not limited to; Chip Races, Bonus Chips, Lost Chips.  A chip count of your opponents’ chips can be requested from the dealer or card room staff at any time.

Genting Poker Series Specific Rules

66.  House Rules
No house rules may be added by individual clubs or card rooms, if you would like a house rule adding then email the relevant house rule to Kevin Proctor, Poker Operations Manager and it will be reviewed at the next sitting of the Rules Committee.


General Concepts

1.  Card Room Supervisors
Card Room Supervisors are to consider the best interest of the game and fairness as the top priority in the decision-making process. Unusual circumstances can on occasion dictate that decisions in the interest of fairness take priority over the technical rules. The Card Room Supervisor’s decision is final.

2. Official Language
The English-only rule will be enforced in the card room during the play of hands.

3. Communication
Phone / Text / Internet use on a mobile device, tablet, laptop is permitted provided it does not interrupt the flow of the game. The Cash Game supervisor may request a player stops using a device, if it is affecting the flow of the game.

4.Staffing the Cash Games
All cash games will be started by a supervisor and will have a dealer. Self deal cash games are not permitted.

Money and Chips

Cash will be exchanged for chips by a Supervisor or Cashier

6.Playing Behind
Players are only permitted to have money “playing behind” if the supervisor is exchanging it for chips.

7.Chips in Play
Only chips on the table at the start of a hand are in play for that pot, with the exception of chips that are in transit from the cashier / supervisor, and where the table has been informed by the Supervisor prior to the hand starting of the value of the chips in transit.

8.Adding Additional Chips
Players may add additional chips of any amount to their stack between deals, providing they have not been ‘All-In’ during the previous hand. If they were ‘All-In’ they must buy-in for at least the minimum of the table sit down.

9.Players With No Chips
Players with no chips, who request a hand without stating the amount they are buying in for, must buy-in for the minimum buy-in for that table.

10.Players All-In
Players who were ‘All-In’ on the previous hand and lost, are permitted to buy-in for less than that minimum amount once only.

Chips at the table can be used to pay for incidentals such as, but not limited to, drinks, food, cigarettes, fees, tips.

12.Removing Chips From Play
Players are not permitted to remove any chips from play on a table (known as weeding)

13.Playing Over
Playing over is permitted, provided it is in reserve list order. A play-over box will be issued to ensure that no chips are removed from play.

14.Loaning Chips
Players are not permitted to loan other players money with chips from the table.

15.Visibility of Chips
Players must ensure all chips are visible, with high denomination chips clearly on display. Players have the right to ask other players how much they have in play.

Seating, Reserving and Leaving

16.Reserve List
Once a table is filled a reserve list will be available and seats allocated in list order.

17.Taking Your Seat
Players have 10 minutes to claim their allocated seat before it is re-allocated.

18.Moving Tables
Players are permitted to move to different tables, provided their name is on the relevant reserve list, and they move in reserve list order.

19.Leaving Games
Players may leave games at any time; however, if the player returns to the same game, within the same gaming day, they must sit down with the amount they left with, regardless of the table limits

Other Rules

 20.Rake and Session Fees
An hourly session fee or rake will be charged. Hourly Session fees will be paid in advance for the forthcoming hour, as requested by the Supervisor. Rake is taken on a per pot basis. Fees and Rakes vary and will be displayed in club and on the Genting Poker Series website.

  For cash games with the exception of Dealers Choice, the small blind will be off the button (player to immediate left of Dealer button), for Dealers Choice, the small blind will be on the button (the player with the Dealer button, is the small blind). Button position is determined by high card at the start of the game.

For cash games with the exception of Dealers Choice, the small blind will be off the button (player to immediate left of Dealer button), for Dealers Choice, the small blind will be on the button (the player with the Dealer button, is the small blind). Button position is determined by high card at the start of the game.

Straddles are allowed in all cash games. Straddles must be done in betting order, and must be twice the Big Blind, or previous straddle.

The supervisor reserves the right to sanction or remove a player from the cash game in the event of the player acting in a manner deemed inappropriate or unsuitable for the game.


These rules are based on the TDA Rules (, incorporating some specific Genting rules, and the Board Irregularities sections from the International Federation of Poker  website here.