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Casino Craps

Casino Craps

Itching to get back to the hustle and bustle of the gaming tables? Join us to enjoy this modern twist on a classic casino staple, with online Casino Craps!

A favourite of debonair British spy James Bond, this thrilling dice game is a popular choice in many casinos across the world. Played by iconic 007 actor Sean Connery in Diamonds are Forever, Casino Craps is said to have developed from a basic street version of the game, with incarnations of the 'game of gentlemen' being played everywhere from the barracks of World War II to the glitzy halls of the casino capitals.

The perfect place for newcomers to try this game for the first time, or for seasoned players to sharpen their skills, our online craps game brings the glitz and glamour of casino life straight to your screen, with slick graphics, sophisticated gameplay and some of the best payouts around. What's more, you can play in the comfort of your own home, away from the chanting crowds that usually surround casino craps tables.

The essence of the exhilarating, fast-paced game is captured perfectly by our photo-realistic traditional craps table, which mimics the casino set-up perfectly, and our gameplay screen offers a bird's eye view of the action, so you can fully-immerse yourself in the gaming experience.

If that's not enough, the potential payout when you play craps online is enough to hook you and keep you coming back for more. With one of the highest payback chances of all of the online games here at Genting Casino, winning is never out of reach. Play at 3x the odds for your chance to scoop the jackpot, on any roll.

When you play Casino Craps online, you'll not only get a great game, but a great playing experience too. All of our games are fully-optimised to give you the best play possible, from speedy gameplay, to great sounds that really set the atmosphere. So what are you waiting for? If you're a fan of excitement, fun and big wins, simply dust off your dice, take a roll and see what happens - you won't regret it!

How to Play Craps

  • Introduction
  • Craps Terms
  • How to Place a Wager
  • Bet Types
  • One-Roll Bets
  • Rules
  • Additional Information

    Introduction
    Craps is one of the most popular casino games in the world. Playing Craps is a fast-moving, fun, and exhilarating experience. At first glance, Craps may seem difficult to play with all of the different betting options; however, understanding the basic rules of play should simplify things considerably.

    The object in Craps is to predict the outcome of the dice. The combination of wager placement and dice roll determines whether a bet is won or lost.

    To play Craps, there are some terms that you should be familiar with:


    Craps Terms
PointAt the start of a brand new game, when you throw a 4, 5, 6, 8, 9, or 10 on the Come-out roll, this number becomes the Point. You continue rolling the dice until you roll the Point or roll a 7. When this happens, this signals the start of a new round. A disk referred to as the "puck" reminds you of where the Point is. The Point will either be "ON", where it is white and placed on a number, or it is "OFF", where it is black and placed on the don't Come.
Come-out rollIf the Point is not already established, the roll is referred to as a Come-out roll.
Come PointYou may place a bet on the Come line or don't Come line only after the Come-out roll, when the Point has been established. If the next roll is a 4, 5, 6, 8, 9, or 10, the bet that was placed on the come line moves up to the value of that roll and this number becomes the Come Point for this bet.
Max oddsThis represents the maximum amount you can bet on the Pass Odds, don't Pass Odds, Come Odds, and don't Come Odds relative to the original wager put on either the Come Line, don't Come, Pass Line, or the don't Pass. The max odds is indicated in the player information window.
Crapping outWhen you roll a 2, 3, or 12 on the Come-out roll.
Yo ElevenAnnounced when an 11 is rolled. Used to avoid confusion as the word eleven sounds too much like seven.
OffSome placed bets are turned off during the Come-out roll. This means that the bet will remain on the felt, but it is not active, and cannot be lost or won on the Come-out roll.
ActiveA placed bet which is not off.
Snake eyesAnnounced when two 1's are rolled.
BoxcarsAnnounced when two 6's are rolled.
VigA 5% commission paid from your balance to the house for the privilege of purchasing straight odds. The Vig can be refunded until the dice are rolled. After the dice have been rolled, the Vig is non-refundable, even if the original wager that warranted the Vig is removed. An additional Vig is not charged if you keep the wager that warrants the Vig. The Vig only applies to Buy and Lay bets.
One Roll BetsBets that attempt to predict the outcome of the next roll. If the prediction is correct, that bet wins, otherwise the bet is lost after a single dice roll.
RemovableYou may remove certain bets between rolls.
Player Information WindowA small popup window in the bottom left corner that displays helpful information for player use, such as: the name of the bet type, what the bet payout is, how many credits you have wagered on the spot, any restrictions on the bet, and whether a Vig is charged.


How to Place a Wager
You start by selecting a chip value button on the control bar. The chips represent a multiple of the denomination in which the game is being played (for example, a 5 chip is worth five times the game's denomination). The chip set in the controls has a rollover animation, so that as you place your mouse over each chip it lifts up in the tray, until the mouse has moved off of it. When you select a chip by clicking it, it will stay in its raised position to remind you of what value has been selected.

After selecting a chip value, place a wager by clicking the felt. As you move your mouse over the board, the following information is displayed:
  • Bet possibilities (if a bet is available, it will be highlighted)
  • Bet amount (wager that has already been placed on the spot, if any)
  • Payback ratio
After deciding what you want to bet on, click the appropriate area on the felt. With each click of your mouse, a chip of your selected denomination is placed on that bet spot. The total value (in credits) of the wager on that spot is displayed in the player information window when you move your mouse over the bet. To prevent the chip stack from growing too tall, as chips are added to the stack they are consolidated. For example if you are wagering with the 5 chip, the first 4 clicks will result in a stack of 4 chips. On the 5th click, the 4 chips would be replaced with a single, 25 credit chip.

Chips can be removed from the stack (and the wager reduced) by holding down the SHIFT key and clicking the spot on the felt where the bet is placed. This action does not "back out" the bet, one wager increment at a time, in the reverse order. Instead, it removes 1 chip at a time, even if the chip value is a consolidated value that was the result of multiple clicks of a lower value chip. The chip values are removed in ascending order, that is, if you had a bet consisting of a 1 chip, 5 chip, and 25 chip, then SHIFT clicking 3 times would remove the 1 chip, then the 5 chip, and then the 25 chip.

As described below, some types of bets may be removed by the player during the course of play, while others may not. If all of your current bets are removable, and you would like to remove them all, you can click the RESET button to remove the bets. This will also reset the puck to the OFF state, and the next roll will be a Come-out roll.

The current total of your bet is displayed on the control bar.

When you have finished making your bets, click the PLAY button.

After you click the PLAY button, no additional wagers can be made, and the dice are thrown.

Based on the outcome of a Come-out roll, the chip behavior is as follows:
  • Chips placed on WINNING positions will be joined by a stack of chips representing the award for that stake. The award chips will then slide off the felt. Based on the type of bet, the original stake may or may not slide off the felt with the award. If you wish to remove a bet that has remained on the felt, you may do so by SHIFT clicking it.
  • Chips placed on LOSING positions disappear from the felt.
You can choose to keep your winning wagers on the table for the next roll, or remove them by SHIFT clicking them.


Bet Types
Craps offers many potential wagering opportunities, described as follows:Pass Line
This is sometimes called the "Front Line", and is the most popular bet on the Craps table. This bet is available for the Come-out roll.
On the Come-out roll:
Wins: 7, 11
Loses: 2, 3,12
Point is established if Come-out roll is 4, 5, 6, 8, 9,10. After the Point has been established, the original bet may NOT be removed or altered until that wager is either won or lost.
If Point has been established:
Wins: If the Point is rolled prior to rolling a 7.
Loses: If a 7 is rolled prior to rolling the Point.
Pass Line Limits:
Minimum wager: Table minimum.
Maximum wager: Table maximum.

don't Pass Line
This is the opposite of the Pass line, and is sometimes called the "Back Line". This bet is available for the Come-out roll.
On the Come-out roll:
Wins: 2, 3
Loses: 7, 11
Ties: 12
Point is established if the Come-out roll is 4, 5, 6, 8, 9, 10. After the Point has been established, the original bet may NOT be removed or altered until that wager is either won or lost.
If Point has been established:
Wins: If a 7 is rolled prior to rolling the Point.
Loses: If the Point is rolled prior to rolling a 7.
don't Pass Line Limits:
Minimum wager: Table minimum.
Maximum wager: Table maximum.

Pass Odds
Available after the Point is established, and if you had a Pass wager. You can make a supplementary bet on the Point at straight odds. You may remove, decrease, or increase this bet as long as it does not exceed the max odds limit. Payoff depends on the Point number, and is indicated in the player information window.
Wins: You roll the Point prior to rolling a 7.
Loses: You roll a 7 prior to rolling the Point.
Pass Odds Limits:
Minimum wager: Table minimum.
Maximum wager: original Pass Line bet times max odds.

don't Pass Odds
Available after the Point is established, and if you had a don't Pass Wager. You can make a supplementary bet against the Point at straight odds. You may remove, decrease, or increase this bet as long as it doesn't exceed the max odds limit. Payoff depends on the Point number, and is indicated in the player information window.
Wins: You roll a 7 prior to rolling the Point.
Loses: You roll the Point prior to rolling a 7.
don't Pass Odds Limits:
Minimum wager: Table minimum.
Maximum wager: number of credits such that expected win does not exceed original don't Pass Line bet times max odds.

Come
Available after the Point has been established. Rules are similar to the Pass Line bet. Think of a Come bet as being the same as a Pass Line bet for a game that is already in progress.
If the Come Point has NOT been established:
Wins: 7, 11
Loses: 2, 3, 12
Come Point is established if you roll a 4, 5, 6, 8, 9, 10 after the Point has been established. The dealer moves the bet from the Come area to the corresponding box for that particular number at the top of the felt. After this bet has been established, it may NOT be altered until that wager is either won or lost.
If Come Point has been established:
Wins: If Come Point is rolled prior to rolling a 7.
Loses: If a 7 is rolled prior to rolling the Come Point.
Come Limits:
Minimum wager: Table minimum.
Maximum wager: Table maximum.

don't Come
Available after the Point has been established. Rules are similar to don't Pass bets. Think of a don't Come bet as being the same as a don't Pass Line bet for a game that is already in progress.
If the don't Come Point has NOT been established:
Wins: 2, 3
Loses: 7, 11
Ties: 12
A don't Come Point is established if you roll a 4, 5, 6, 8, 9, 10 after the Point has been established. The dealer moves the bet from the don't Come area to the corresponding box for that particular number at the top of the felt. After this bet has been established, it may NOT be altered until that wager is either won or lost.
If don't Come Point has been established:
Wins: If a 7 is rolled prior to rolling the don't Come Point.
Loses: If don't Come Point is rolled prior to rolling a 7.
don't Come Limits:
Minimum wager: Table minimum.
Maximum wager: Table maximum.

Come Odds
Available after the Come Point is established, and if you had a Come bet. You can make a supplementary bet on the Come bet at straight odds. You may remove, decrease, or increase this bet as long as it doesn't exceed the max odds limit. Payoff depends on the Come bet number, and is indicated in the player information window. A Come Odds bet is placed by clicking the lower half of the Come number adjacent to the existing Come bet. This bet is NOT active on the Come-out roll.
Wins: You roll the Come bet Number prior to rolling a 7.
Loses: You roll a 7 prior to rolling the Come bet Number.
Come Odds Limits:
Minimum wager: Table minimum.
Maximum wager: original Come bet times max odds.

don't Come Odds
Available after the don't Come Point is established, and if you had a don't Come bet. You can make a supplementary bet against the don't Come Point at straight odds. You may remove, decrease, or increase this bet as long as it doesn't exceed the max odds limit. Payoff depends on the don't Come bet-number, and is indicated in the player information window. A don't Come Odds bet is placed by clicking the lower half of the don't Come number adjacent to the existing don't Come bet. This bet is active on the Come-out roll.
Wins: You roll a 7 prior to rolling the Place Number.
Loses: You roll the Place Number prior to rolling a 7.
don't Come Odds Limits:
Minimum wager: Table minimum.
Maximum wager: number of credits such that expected win does not exceed original don't Come bet times max odds.

Place to Win
Available after the Point is established. You bet on a specific number 4, 5, 6, 8, 9, 10 occurring before you roll a 7. The actual pay is based upon the number placed. You may make multiple Place to Win bets choosing different numbers. This bet is NOT active on the Come-out, and is removable.
Wins: You roll the Place Number prior to rolling a 7.
Loses: You roll a 7 prior to rolling the Place Number.
Place to Win Limits:
Minimum wager: Table minimum.
Maximum wager: Table maximum - this limit applies to each number separately, with no restriction as to how many numbers may be wagered simultaneously.

Place to Lose
Place to Lose is opposite of Place to Win. You bet on 7 occurring before a specific number 4, 5, 6, 8, 9, 10. The actual pay is based upon the number Placed. You may make multiple Place to Lose bets choosing different numbers. This bet is active on the Come-out, and is removable.
Wins: You roll a 7 prior to rolling the Place Number.
Loses: You roll the Place Number prior to rolling a 7.
Place to Lose Limits:
Minimum wager: Table minimum.
Maximum wager: number of credits such that expected win does not exceed the Table maximum - this limit applies to each number separately, with no restriction as to how many numbers may be wagered simultaneously.

Buy Number
Available after the Point is established. You bet on a specific number 4, 5, 6, 8, 9, 10 occurring before you roll a 7. You may make multiple Buy Number bets choosing different numbers. This becomes the Buy Number where payoff depends on the Buy Number selected and is at straight odds. A commission of 5% of the wager shall be deducted from your balance when a Buy bet is placed. If this wager is removed after one or more rolls of the dice, the commission shall NOT be returned.This bet is NOT active on the Come-out, and is removable.
Wins: You roll the Buy number prior to rolling a 7.
Loses: You roll a 7 before rolling the Buy Number.
Buy Number Limits:
Minimum wager: Table minimum.
Maximum wager: Table maximum - this limit applies to each number separately, with no restriction as to how many numbers may be wagered simultaneously.

Lay
The Lay bet is the opposite of a Buy Number bet. You bet on 7 occurring before a specific number 4, 5, 6, 8, 9, 10. A commission of 5% of the potential winnings shall be deducted from your balance when a Lay bet is placed. If this wager is removed after one or more rolls of the dice, the commission shall NOT be returned. This bet is active on the Come-out roll, and is removable.
Wins: You roll a 7 before rolling the Lay number.
Loses: Loses if you roll the Lay Number prior to rolling a 7.
Lay Limits:
Minimum wager: Table minimum.
Maximum wager: number of credits such that expected win does not exceed the Table maximum - this limit applies to each number separately, with no restriction as to how many numbers may be wagered simultaneously.

Big 6|8
The Big 6 and Big 8 bets are two separate bets that can be made at any time, and are removable.
Wins: You roll the selected number, either 6 or 8, before rolling a 7.
Loses: 7
Big 6|8 Limits:
Minimum wager: Table minimum.
Maximum wager: Table maximum - this limit applies to Big 6 and Big 8 separately.

Hardway
You bet on a number 4, 6, 8, 10, predicting that this number will bet rolled with an exact combination of the same two numbers. Hardway bets are available anytime.
Wins: You roll the selected number "the hard way." Roll a 4 as a result of a pair of 2's, roll a 6 as a result of a pair of 3's, roll an 8 as a result of a pair of 4's, roll a 10 as a result of a pair of 5's. Payoff depends on the number selected.
Loses: You roll a 7 or roll the number "the easy way." For example, roll a 4 as a result of a 3 and 1, roll a 6 as a result of a 4 and 2 or 5 and 1, roll an 8 as a result of a 5 and 3 or 6 and 2, roll a 10 as a result of a 6 and 4.
Hardway Limits:
Minimum wager: 1 credit (however, the total wagers on the table must meet the Table minimum).
Maximum wager: number of credits such that expected win does not exceed 3 times Table maximum.

One-Roll BetsField
You bet that any one of a group of numbers (2, 3, 4, 9, 10, 11, 12) will be rolled on the next roll. Payoff depends on the number rolled. This is a one-roll bet.
Wins: 2, 3, 4, 9, 10, 11, 12
Loses: 5, 6, 7, 8
Field Limits:
Minimum wager: Table minimum.
Maximum wager: Table maximum.

Any 7
You bet that the outcome of the next roll will be a 7. This is a one-roll bet.
Wins: 7
Loses: 2, 3, 4, 5, 6, 8, 9, 10, 11, 12
Any 7 Limits:
Minimum wager: 1 credit (however, the total wagers on the table must meet the Table minimum).
Maximum wager: number of credits such that the expected win does not exceed 3 times the Table maximum.

Horn
You bet that the outcome of the next roll will be either a 2, 3, 11 or 12. The wager will be distributed equally amongst the four numbers in the horn: 2, 3, 11, 12; however, payoff depends on the number rolled. This is a one-roll bet.
Wins: 2, 3, 11, 12
Loses: 4 ,5, 6, 7, 8, 9, 10
Horn Limits:
Minimum wager: 1 credit (however, the total wagers on the table must meet the Table minimum).
Maximum wager: number of credits such that the expected win does not exceed 3 times the Table maximum.

Any Craps
You bet that the outcome of the next roll will be craps. This is a one-roll bet.
Wins: 2, 3, 12
Loses: 4, 5, 6, 7, 8, 9, 10, 11
Any Craps Limits:
Minimum wager: 1 credit (however, the total wagers on the table must meet the Table minimum).
Maximum wager: number of credits such that the expected win does not exceed 3 times the Table maximum.

Craps-2
You bet that the outcome of the next roll will be craps, consisting of a 1 and a 1. This outcome is labeled "snake eyes." This is a one-roll bet.
Wins: 2
Loses: 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Craps-2 Limits:
Minimum wager: 1 credit (however, the total wagers on the table must meet the Table minimum).
Maximum wager: number of credits such that the expected win does not exceed 3 times the Table maximum.

Craps-3
You bet that the outcome of the next roll will be craps, consisting of a 2 and a 1. This is a one-roll bet.
Wins: 3
Loses: 2, 4, 5, 6, 7, 8, 9, 10, 11, 12
Craps-3 Limits:
Minimum wager: 1 credit (however, the total wagers on the table must meet the Table minimum).
Maximum wager: number of credits such that the expected win does not exceed 3 times the Table maximum.

Craps-12
You bet that the outcome of the next roll will be craps, consisting of a 6 and a 6. This is a one-roll bet.
Wins: 12
Loses: 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
Craps-12 Limits:
Minimum wager: 1 credit (however, the total wagers on the table must meet the Table minimum).
Maximum wager: number of credits such that the expected win does not exceed 3 times the Table maximum.

Any 11
You bet that the outcome of the next roll will be craps, consisting of a 5 and a 6. This is a one-roll bet.
Wins: 11
Loses: 2, 3, 4, 5, 6, 7, 8, 9, 10, 12
Any 11 Limits:
Minimum wager: 1 credit (however, the total wagers on the table must meet the Table minimum).
Maximum wager: number of credits such that the expected win does not exceed 3 times the Table maximum.

Craps (C)
This is an alternate way to make an Any Craps bet. This is a one-roll bet.
Wins: 2, 3, 12
Loses: 4, 5, 6, 7, 8, 9, 10
Craps (C) Limits:
Minimum wager: 1 credit (however, the total wagers on the table must meet the Table minimum).
Maximum wager: number of credits such that the expected win does not exceed 3 X Table maximum.

Eleven (E)
This is an alternate way to bet that 11 will be thrown next. This is a one-roll bet.
Wins: 11
Loses: 2, 3, 4, 5, 6, 7, 8, 9, 10, 12
Eleven (E) Limits:
Minimum wager: 1 credit (however, the total wagers on the table must meet the Table minimum).
Maximum wager: number of credits such that the expected win does not exceed 3 X Table maximum.

Play Button
The Play button initiates the proposition. It can be used to bet a new amount and new positions, or to re-bet the same bet amount and same positions as the previous wager. It is not displayed if you do not have sufficient credits to place a wager.

Rules
Malfunction voids all pays and play.

Awards are shown in credits.


Additional Information
The Game Console provides information and access to additional features:
  • Your current balance in your chosen currency.
  • Your total number of credits.
  • The denomination in which the game is being played. This represents the value of each credit.
The Meter Bar on the bottom of the game screen displays the denomination in which the game is being played, the number of credits paid if a win occurred, and the number of credits bet on the last/current proposition.
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